Slime Boi (Unity)

A Unity exercise developed for the fictitious “SimonX”. The game uses gyroscope controls as well as only four buttons to navigate a slime ball character through a variety of seasonal mazes.

I contributed the music, level design, model texturing, and roughly half the programming, including movesets and win conditions. Though the slime sound effects and audio ambiance were stock this time, I learned how to implement sound effects into Unity.


Other Contributors:
Darcy Capps: Models
Rafidh Chowdhurry: Programming
Victoria Congson: SimonX Setup
Casey Davis: Tile Art

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